martin@martinburdon.co.uk

martin@martinburdon.co.uk


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First proper client meeting

Completed my first “proper” client meeting with Lynne this morning.

Meeting notes can be found below:

30th October 2012

Notes

  • Lynne demo’d the existing application
  • There is already existing facial expressions/images and sounds developed using research methods and therefore these images will be used
    • Lynne added me to the Dropbox account to gain access to these assets
  • We discussed the different game modes that would exist within the game
    • Standard ‘Free Play’ was agreed upon
    • Play a sound was agreed upon, however with slight modifications.
      • The child will have the choice of 5 buttons to play a sound for each expression, they are then presented with several (10 – 20) different facial expression images and must select the 4 correct expressions.
      • Once the child has been successful in one expression it is eliminated from the choice.
      • It was decided it would be best to organise the available facial expressions in a grid (rather than randomly placed on the screen) in order to be able to fit more on the screen and increase the size of the images.
      • Any facial expression images on an illustration of a dark child need to be lightened up slightly as children found it difficult to make out the expression in previous versions of the game.
    • Named emotion was agreed upon
    • Complete face shown was disregarded as it could be seen as too advanced for the target users who may not be able to read yet. This however could feature in a future revision of the game aimed at older users.
  • Lynne mentioned how in the existing game, only the adults in charge can select the option within a game to return to the main menu. I advised how as we’re developing for an iPad, there is a special feature called ‘Guided Access’ which removes functionality from certain parts of the screen so the children don’t accidentally hit the return button.
  • Lynne is open to the design of the applications interface, and is also in agreement in using chunky ‘life-like’ buttons in the design to enhance the feeling of using a real system on the touch screen device.
  • Lynne explained how the existing images developed cannot be used in my future projects outside this project as they are covered by copyright.
  • In wireframes taken to the meeting I had organised facial expressions down the left (instead of some on left, some on right as existing application). It was decided this would not be a good idea as it might discourage positive co-operative play if all the buttons are on the side of just one child.
  • On why Lynne wanted to create an iPad application it was noted that
    • It increases the accessibility amongst parents, teachers and children as the iPad is a common device used within society. This allows the app to be downloaded by parents for use in the home if they already own an iPad.
    • Also as the iPad and iPhone are items with which children are already familiar with.

Actions

  1. Download existing assets to local development machine.
  2. Create some interface designs for review at our next meeting.
  3. Apply for a CRB so testing can be carried out at a local school.

Written by mtburdon

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